Best City Car Driving 2.0 Settings for Thrustmaster T248
City Car Driving 2.0 has released in Early Access, and it looks like the foundational elements are in place. I haven't encountered any serious bugs, but other people have had many issues, leading to many mixed reviews. All of that is expected in Early Access, but I think they have a good base to build on, and certainly the major bugs will be fixed in an update.
The Thrustmaster T248 works well, once you get it set up properly. There is currently no preset for it, but you can set it up manually just fine. The force feedback does what it needs to do for this style of game. This isn't track driving. The goal here is to try to make it feel close to an actual road car while driving through city traffic.
In this guide, I will show you the settings I use for the force feedback and what you may want to adjust for your own setup.
Thrustmaster Settings
The T248R uses a newer driver on the PC, which may not have all of these settings. Settings on the wheel have been renamed: FFB is now Boost, which should be set to 0. Force now shows the actual number, and should be 65%.
Since these are all road cars, you want to use the maximum rotation.
| On-Wheel Setting | Value |
|---|---|
| ROT | 900° |
| FORCE | 4 |
| FFB | 1 |
FORCE at 4 bars with FFB at 1 creates a perfectly linear force feedback response with no clipping, which is the ideal for any racing game.
| TM Control Panel Setting | Value |
|---|---|
| Rotation | 900° |
| Overall Strength of all forces | 65% |
| Constant | 100% |
| Periodic | 100% |
| Spring | 100% |
| Damper | 100% |
| BOOST | Off |
| Auto-Center | by the game |
Rotation and Overall Strength are identical to the ROT and FORCE wheel settings, respectively. Changing it in one place overwrites the other. I recommend changing these on the wheel and ignoring the values in the Thrustmaster Control Panel.
Spring is not used by City Car Driving 2.0, so can be set to any value without issue. Some games require Spring to be on for their force feedback to work, so I keep it at 100% as a general rule.
Damper is used by City Car Driving 2.0 for the Friction settings.
BOOST should always be turned off. For an in-depth look as to why, see my BOOST Force Feedback Analysis.
City Car Driving 2.0 Settings
In Controls > Key Bindings:
Select the Preset for the Thrustmaster T300 first, then rebind the buttons on the wheel. If you load some of the other presets, like the Generic ones, you can end up with inverted force feedback, and there is no way to fix that except by loading one of the Thrustmaster presets.
In Controls > Force Feedback:
| Setting | Value |
|---|---|
| General Settings | |
| Force Feedback | On |
| Overall Force | 100% |
| Device Settings | |
| Torque | 90% |
| Friction Force | 90% |
| Damper Stiffness | 100% |
| Simplified Friction | Off |
| Advanced Settings | |
| Spring Simulation Method | Constant Force |
| Constant Force | |
| Minimum | 0% |
| Maximum | 100% |
| Fade End | 0% |
| Fade Start | 0% |
| Friction Force | |
| Minimum | 10% |
| Maximum | 100% |
| Friction Stiffness | |
| Minimum | 30% |
| Maximum | 100% |
| Friction Exponent | 20% |
| Damper Force | |
| Minimum | 10% |
| Maximum | 100% |
| Damper Resistance | |
| Minimum | 5% |
| Maximum | 100% |
| Speed Influence | 10% |
Torque controls the centering force. I turn this down just a little to lessen the feeling of the wheel snapping back to the center.
Friction Stiffness Maximum controls the weight of the wheel when the car is stopped.
Usually I am able to put accurate descriptions of what each setting does here. There are simply too many settings to be able to do that in this case. To be completely honest, I just fiddled with things until it felt right.
Conclusion
So far, I've been enjoying City Car Driving 2.0. I think it looks very nice and the driving feels decent. It will be interesting to see how it develops.
Let me know if you have any questions or comments.